

That site is also largely where the modding efforts occurred.Īt one point, the members of the Apolyton site contacted Activision and asked them to release the source code to Call to Power II. Later, new game play features were incorporated through mods as well.Ĭommunity support Source code release Īfter Activision ceased to support Call to Power II, the Apolyton Civilization Site became the de facto support center for the game, being the only active online community of this game and offering help with technical problems. The game's community created many mods, with the primary goals of fixing the AI and balance issues that were in the original game. The sole released patch for Call to Power II enhanced the functionality of SLIC, allowing creation of mods that change the game play significantly. The game came with 3 mods (Classical/Medieval, original Default and Samurai/Mythical Creatures).

Even more importantly, Call to Power II had a fully documented scripting language called SLIC, with a C-like syntax, through which many things about the game could be tweaked. A large number of game rules are stored in text files, along with many AI scripts. One significant feature of Call to Power II is its support for mods. This was replaced by a new victory condition which requires the player to cover most of the planet's territory with Gaia sensors and build the Gaia controller wonder, winning the game.

Space colonization and the space layer were removed from Call to Power II, along with the "Alien Life Project" victory condition.

Players could, for example, ask the AI controlled civilizations to stop researching some technology, or to reduce their nuclear weapons arsenal. The diplomacy model in Call to Power II was improved, with more agreements available for negotiation. Another difference is that the player can receive bonuses for certain achievements, if they are the first to perform the action (recapturing a city, sailing around the world, etc.). Maximum army size was increased, some balance adjustments were made to avoid the balance problems from the original Call to Power, and the economic system in Call to Power II was reworked so that controlling good terrain became more profitable. Chiefly, the first game was criticized for its user interface, which prompted a redesign for the sequel.Ĭall to Power II also included several gameplay differences.
